Updated about page and misc cleanup.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 20, 2010 22:51
Very happy to announce that the iPhone / iPod Touch is fully working. Working with the design flaws of the iPhone was a serious task.
Testing auto commit.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 20, 2010 22:32
Hello there!
Adding auto news generator.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 20, 2010 22:30
Automatically pulls commit logs and displays them as news.
Adding a news section to the landing page. Really simple for now.
Adding a new greyscale background for the news.
Players can no longer move while in combat.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 20, 2010 19:51
Also removed some old timing debug statements.
Forgot -a on git commit...
By: Gabriel Lane <sglane@yahoo.com> At: Jun 20, 2010 19:34
Previous commit message goes for this one too.
Fixed UI issues for combat and dragons on maps.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 20, 2010 19:30
Finalized "here be dragons" for players who have large screens which would otherwise show nothingness.
Opacifying dead enemies is now working. Fixed an off by one issue.
Color for combat hit text is now red for all and a little larger. Critical strikes are still much larger.
Moved combat hit text left due to wider messages going out of screen causing scrolling.
Fixed a major issue with targetting enemies. Enemy focusing now works correctly.
Removed some debugging statements which broke loot display.
Fixed a display issue with userMessage not being centered due to the "world" div not being style block.
Reworded help text on the combat screen to fix a scrolling issue.
Moved old SQL dump to parent directory.
Fixed an issue where if a player kept moving when they just entered combat Javascript errors were thrown.
Fixed an issue with idle timeouts trying to opacify the chat windows.
Major reworking of the combat system.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 20, 2010 17:24
The combat system is now turn based instead of free for all.
Players will now start off with a max of 50 health instead of 10.
Combat Log table was added.
Players can only attack when it is their turn.
Enemies can only attack when it is their turn.
Temporarily disabled Javascript focus unit behavior due to infinite loop.
Added first stage of "here be dragons" to fix an issue with large screens.
Scaling fix. Loading screen. Login/Logout updated.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 16, 2010 22:03
Scaling on the iPhone/iPod is now fixed. This addresses the speed issues which were plaguing the platform. Movement is smooth again!
Added a loading screen. Hopefully I can fix the maps to be fast enough to not need them. 2G network connections may force the loading screen to stay, though.
Updated the link in game to logout to actually go to the logout page.
Updated the link on the site to play in the current browser window.
Changed the obnoxious yellow combat log to a more subtle vomit green ( this is still in testing though ).
Changed "Group Leader" to "Leader" and hiding by default.
Updating clickable arrows.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 16, 2010 21:17
The clickable arrows are now 30% opaque instead of 100%. This ( I believe ) makes it more obvious to players where they can move since the arrows become hard to see when they're over something else ( like other players or terrain ).
Fixed bugs in movement and maps.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 16, 2010 21:05
Removed all player and NPC relative positions in favor of absolute positions ( tile x/y ).
Corrected a major issue with player location on the map. The player's position is now accurate instead of always centered in the screen. This goes for other players seen on the screen.
Updated and simplified bounds checking for players and NPCs who are moved off the map.
Increased "fog of war" size from 4 to 15. This lets playes on larger screens see more action.
Reworked combat screen.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 15, 2010 23:05
Removed the targetting arrow system in favor of a bold red bordered name plate.
Moved the enemy names above the enemy icon.
Inadvertently fixed the Android width issue. It is now correct.
More work needs to be done on the combat log. I have it yellow now to display its bounds.
Re-fixed the clickable movement arrows.
Fixed an annoyance with the clickable arrows.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 15, 2010 22:35
Also some house keeping by adding the .gitignore and putting templates_c in it.
Fixing paths for the slightly new layout.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 15, 2010 22:26
Directory structure is now <repo>/src/
Initial commit to git.
By: Gabriel Lane <sglane@yahoo.com> At: Jun 15, 2010 22:16
Subversion history for the whole project is for all intents and purposes lost.